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Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Warde Guildencrantz
TunDraGon
130
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Posted - 2012.10.10 20:07:00 -
[1] - Quote
Oh yes. This is such a good thing for micro work in small gangs and soloing.
WANT |

Warde Guildencrantz
TunDraGon
131
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Posted - 2012.10.10 20:17:00 -
[2] - Quote
CCP Sisyphus wrote:corestwo wrote:So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps. Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'
I think people will understand "it starts at 12 o clock, from shields, and moves clockwise" pretty quickly, it's not all that hard.
Another option would be to make 3 thin circles around the target, one for shield, one for armor, one for structure, rather than 3 thicker lines that are 33% of a circle. The shield circle contains the armor circle and the armor circle contains the structure circle, inside the structure circle is the picture of the ship.
Might be harder to glance at though. |

Warde Guildencrantz
TunDraGon
131
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Posted - 2012.10.10 20:22:00 -
[3] - Quote
CCP Sisyphus wrote:Salpun wrote:When will the damage notification be movable  And the log be easeier to read? Give us time...
Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :)
other than that, awesome |

Warde Guildencrantz
TunDraGon
135
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Posted - 2012.10.10 21:34:00 -
[4] - Quote
CCP Sisyphus wrote:Warde Guildencrantz wrote:CCP Sisyphus wrote:Salpun wrote:When will the damage notification be movable  And the log be easeier to read? Give us time... Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :) other than that, awesome They do still pulse. The yellow lock, and red aggro isn't so changed (shape a bit) This is still under work, so it is NOT going to be exactly this when it comes out. We want to get your feedback and try it out on public Test servers so we can make it better.
Might want to reflect the flash animation on lock and aggro in the GIF picture, it sort of is misleading otherwise :P |

Warde Guildencrantz
TunDraGon
138
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Posted - 2012.10.11 12:56:00 -
[5] - Quote
marly cortez wrote:1. Pilots in null sec blobs will just turn anything off that distracts them.
2. Pilots in null sec blobs will just turn anything off that might possibly contribute to latency.
3. no, this one is just wrong in general
4. Pilots in null sec blobs that engage in PvE will not give a damn about flashing stuff, they just kill everything and move on quickly.
5. Pilots in Null Sec blob fights will have graphics turned down, brackets off and use only minimal information to fight.
Fixed
I have never had problems with bracket lag or graphical lag, maybe because I don't fly in fleets of huge numbers...I would think most people not in a blob would have the same experience for the most part. |

Warde Guildencrantz
TunDraGon
145
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Posted - 2012.10.15 02:27:00 -
[6] - Quote
CCP karkur wrote:
We have talked about how cool it could be to let the rotation speed of the arrows that rotate around the active target be based on that, but we first want to get everything else solid.
doo eeeet |
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